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Behaviour Tree by TSA - Toolkit for LabVIEW Download

Thsi project Implements a LabVIEW version of a Behaviour Tree

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Version1.0.0.2
ReleasedJun 09, 2024
Publisher TSA
License GPL-3.0
LabVIEW VersionLabVIEW>=21.0
Operating System Windows, Mac, and Linux
Dependencies jdp_science_jsontext   jdp_science_lib_common_utilities   tsa_lib_abstract_data_classes   tsa_lib_abstract_function_classes   tsa_lib_omni_bus  
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Description

This project implements a LabVIEW verision of Behaviour Trees.
The purpose of a Behavour Tree is to program large scalable decision logic where a State Machine can get very hard to follow and understand.

Behaviour Tree's were originally developed by the computer game developers Epic Games to be used in their Unreal Engine to program the AI for the Non Playable Characters (NPC's).
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/

And other game developers developed a version of it as well
https://www.gamedeveloper.com/programming/behavior-trees-for-ai-how-they-work

It has also found a use in Robotics and Drone control
https://robohub.org/introduction-to-behavior-trees/

And some research paper also discuss its use
https://www.sciencedirect.com/science/article/pii/S0921889022000513
https://www.youtube.com/watch?v=DCZJUvTQV5Q

The advantages of doing a behaviour tree in LabVIEW is the implemented diagram is the same as the behaviour tree's tree diagram (just rotated 90deg) and so it is far easier to follow the logic flow and an editor isn't required

Examples are included

Release Notes

1.0.0.2 (Jun 09, 2024) no release notes for this version
tims was a contributor to this release


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